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Goal Oriented Behavior

This project is about goal oriented behaviors for AI. During a fixed amount of time, the AI's hunger, sleep, bathroom, and fun will go up at a fixed number. The number on the right represents the total amount of discontentment the AI has based on adding the value of each stat squared. When you press E, the AI will go through each of it's options it can do and choose the one that will lower the discontentment value the most.
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