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Terrain Generation

TerrainGen.png

This project is about terrain generation. This project uses Perlin noises to originally start off the terrain. Afterwards, the height of the terrain is then sent through a range of formulas depending on the parameters on the left side of the screen to change how the terrain is generated. This project utilizes the terrain component Unity provides and manipulates only the height map of the terrain.

©2021 by Ariana Acosta

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